These are the ground rules for entry into Clangeddin's Twin Axes, and behavior once there. I really hate to be so stratified, if this seems boring please believe we're really great fun once you get in! Or it has been for us, at least.
We want roleplayers, not pure hack n' slashers. We're happy to help out newbies in any way we can, several of us are actually very experienced, and if we don't know what we're talking about we'll refer you to guild members who do!
1) Character submissions should be emailed to the guild email, email@example.com. Submissions must include proposed name (of course it could change), class, and a brief biography. This can just be a few sentences explaining how you're related to the Clangeddins and a basic sketch of the character's personality. Some advice on this:
a) We are a light-hearted roleplay group for the most part, but we have our serious and sometimes creepy moments, so being prepared for that is a big bonus. Somewhat light-hearted concepts are also allowable, but do not go too over the top. See our roleplay information for the basic stuff you need to know to write a biography.
b) We are currently only accepting dwarf characters; there are kobolds and (currently inactive) Norsemen and trolls in the guild, but these were special cases, and we are considering creating a second, allied guild in which such characters will be housed. If we do not do this, non-dwarf characters may be again acceptable once the clan has gotten a little bit more meat on its bones, as it were.
c) If you wish your character to be the child of a currently active player, you may submit such a background, but it can only be done with the specific approval of that character (in addition to normal voting). If you wish to be the child of an inactive character, you may have this status be unconfirmed but suspected, but it will never be confirmed in-game until the inactive character becomes active. Your character may also be a cousin of the clan at no extra charge, or can be looking to join a new clan after having been exiled from their old one or lost to the realm war, or whatever else you can think of.
d) Classes we need: Currently, the guild has a serious dearth of runemasters, skalds, and hunters. Any variety of tank is also well-received right now (we're mostly healers). Concept comes before tactics, but if you are waffling about classes these would be most definitely appreciated.
Once your character is submitted, give us about a week. The guild will all look over your background and vote on it. If there is a majority vote in approval of your character concept, with no strong dissenting opinions, you will be allowed in provisionally. Votes will be tallied no more than one week after your submission; any guild members who have not voted before then will have given up their vote (Note: this is to be fair to waiting players, not to be a Nazi about time limits, no-one will be held at fault for missing a vote).
After that's all said and done, your character must meet in-game with either Hrafnir, Aoann, or a pre-approved other character, for an "interview." This is a little bit of roleplay involving the "discovery" of the lost clanmate and the subsequent meeting. Unless you turn out to be an absolute chump at this stage--talk OOC more than IC, espouse offensive OOC ideologies (racist, sexist, mass-murderer, velvet Elvis painter), insult the player, etc.--you will be invited in. If, for background reasons, you would prefer someone besides Hrafnir or Aoann be your "discoverer," say so in your submission and we will consider it, discuss it with you via email, and give that person's rank temp invite powers to do the interview. You'll then be invited in, and promoted to the rank appropriate to your relation to the clan.
BEHAVIOR IN THE GUILD
We're here to have a good time, to group together, realm together, and roleplay in between the fighting and the crafting and the bidness and the nubbage. We're overall a laid-back group, and are willing to deal with "off-color" scenes, comments, jokes, etc. But it's possible to go too far. Please, be reasonable. Think Monty Python as a gauge of about the worst we get. Ren & Stimpy is appropriate on long, lonely nights of levelling, as well. So, that said, there are some ground rules here. We don't WANT to punish anyone, I *hate* telling people "No" or having to deal with drama explosions during my play time. But these have to be here, so we can ensure that we, as friends and fellow DAoCers, continue to enjoy the guild.
1) If a player is intrusively OOC in the /guild channel, which we DO use for roleplaying, we will warn them and even possibly, if it's bad, demote them to Rank 8: Black Sheep, the in-game reasoning being that they were "babbling like a madman, and not even because the gods made them do it!" They will not be kicked out for this unless it is REALLY bad; I feel no need to set a limit on how many warnings can be given. (Note: Sometimes we just aren't in an RP mood, or need to communicate things OOC, and that's fine. We all have our off-days; DAoC shouldn't become a chore. Use your better judgment.)
2) The following are grounds for being booted out of the guild if the offense continues after a warning:
a) Sexual harassment of guild members
b) Refusal to discontinue a roleplay scene that makes guild members uncomfortable.
c) Abuse of promote/demote privileges.
(Note: If the character is "leaving" for roleplay reasons, you are welcome to request a demotion/promotion to Rank 8: Black Sheep, if you'd like to be able to continue to roleplay with us. You do not have to actually quit the guild.)
2) The following are grounds for removal from the guild, no warnings allowed.
a) Threatening a guild member (you will also be reported to Mythic).
b) Forcing guild members to participate in scenes we consider sick, disgusting, or otherwise seriously objectionable. (ditto)
c) Inviting characters into the guild without first having a guild vote (we may be laxer for secondaries of established players, but in these cases you must at LEAST ask the guild if it's okay to bring in said secondary, and they WILL be removed if any "surprise" background stuff happens (Oh, yeah, and I'm secretly Clangeddin's wife! Yeah!)
That's it. Wow that was long. But necessary. I think.